3D Ultra Pinball (Rating: 8/10)
It's the year 1995 (Don't worry. This can run on newer computers, though you need to change the game file's compatibility setting). The Windows 95 computer was highly talked about, and there were already loads of disks and games for it on store shelves. One of those games is 3D Ultra Pinball: Fastest Pinball in Space. It was part of (obviously) the 3D Ultra Pinball series by Sierra.
The game is composed of 3 space or future-themed pinball tables. The tables don't really have any major gimmicks, but they play fine. The pinball physics are pretty realistic, making the game a good experience for those who play actual pinball machines. You can also choose to play with up to 4 players.
While it does offer decent fun, I did state that there are no special gimmicks that make the tables play any different from each other other than how they are laid out. The best part of the game is what happens when you enter a tunnel in a table. You can choose from different bonuses, as well as being able to go to a different table (Though the latter happens in "Play All" only)!
The game is composed of 3 space or future-themed pinball tables. The tables don't really have any major gimmicks, but they play fine. The pinball physics are pretty realistic, making the game a good experience for those who play actual pinball machines. You can also choose to play with up to 4 players.
While it does offer decent fun, I did state that there are no special gimmicks that make the tables play any different from each other other than how they are laid out. The best part of the game is what happens when you enter a tunnel in a table. You can choose from different bonuses, as well as being able to go to a different table (Though the latter happens in "Play All" only)!
3D Ultra Pinball ThrillRide (Rating: 9/10)
Pinball simulations are pretty common nowadays, but back in 1995, whereas there were few, 3D Ultra Pinball was the game that remained golden in the Windows 95 market. Some years later, Thrillride makes the series's reputation even better.
Unlike the other games, you only get to play one table, but that one table is extremely fun and there are multiple activities to do, like the Thrill Zone, a bonus area for smacking the ball against roller coasters, and the Fun Zone, where you hit a kissing tower and make it go up as high as possible.
The graphics are amazing. The game looks and plays like real pinball. I also love the music. It is very catchy and fits well with the fast-paced and lighthearted action that's going on in-game. The voice clips may be cheesy, but everything else makes up for it.
Things get extremely intense with the multiball (Of course), where you have to keep an eye on every onscreen ball as they fly off everywhere!
But overall, this is a must-have for pinball fans. Don't miss out on it.
Unlike the other games, you only get to play one table, but that one table is extremely fun and there are multiple activities to do, like the Thrill Zone, a bonus area for smacking the ball against roller coasters, and the Fun Zone, where you hit a kissing tower and make it go up as high as possible.
The graphics are amazing. The game looks and plays like real pinball. I also love the music. It is very catchy and fits well with the fast-paced and lighthearted action that's going on in-game. The voice clips may be cheesy, but everything else makes up for it.
Things get extremely intense with the multiball (Of course), where you have to keep an eye on every onscreen ball as they fly off everywhere!
But overall, this is a must-have for pinball fans. Don't miss out on it.
Atomic Bomberman (Rating: 9/10)
Bomberman's basic gameplay is massively addicting. Not only do you get to blow up walls (Or other structures representing walls), but you can also gather up various kinds of power-ups that make things even more fun (Glove lets you pick up bombs, Fire makes the bomb's explosion, the Skull does a surprise effect that'll either help you or make you suffer in play, etc).
So there's quite a bit of reasoning as to why Bomberman is striking PCs. I'm pretty sure everyone had a Windows computer in his/her household, so why not make Bomberman that accessible to everyone? Interplay saw this, and as they managed to obtain Hudson's approval, they gave us this.
Atomic Bomberman is a pretty spruced up offering in the franchise. The graphics are incredible and eye-popping, the music is catchy and techno-y (However, sadly, there's no music during play), and the atmosphere in general is just pretty awesome. With this new look, you'd think that there would be changes in the gameplay right? Fortunately, there isn't. After all, if it ain't broke, don't fix it. What I think is really impressive is that the game supports online play with up to a whopping TEN people! I'm not exactly sure how to set it all up, considering I own a Windows 7 laptop, but I bet the result is more than worth it!
Also, it turns out that the game is pretty customizable. You could make your own Bomberman levels, graphics, and even change the messages! This is difficult for the younger audience to do, since it's all supposed to be done via Text documents and possibly other stuff, but it's still a pretty cool feature for those that can figure it all out.
If there's anything I am kinda concerned about, it's the voice acting. It's not BAD, but it feels weird at times. In fact, despite the game rated K-A for Kids-to-Adults (The early E for Everyone rating), Interplay snuck in some voice clips that are rather aimed at teens and beyond ("You blow!" - "Eat my dust and lick my >BLEEP<" - "POOPS!!"). These could actually be heard in-game.
Another thing I have a concern about is that, believe it or not, there's a Campaign mode in the game. Unfortunately, it is a totally unfinished state, being composed of random levels and no story. The Campaign mode isn't actually hard to access in the game, though. All you need to do is press C five times in the screen where you get to set up the players/CPUs. Click one of 3 files, and BOOM. You're playing a single-player story mode that the developers left unfinished. So why am I cringing at this? Well, it just makes me feel like as if the game was rushed onto store shelves, seeing a big feature like this cut out.
But Campaign and weird voices aside, this is a really terrific game. Definitely check it out!
So there's quite a bit of reasoning as to why Bomberman is striking PCs. I'm pretty sure everyone had a Windows computer in his/her household, so why not make Bomberman that accessible to everyone? Interplay saw this, and as they managed to obtain Hudson's approval, they gave us this.
Atomic Bomberman is a pretty spruced up offering in the franchise. The graphics are incredible and eye-popping, the music is catchy and techno-y (However, sadly, there's no music during play), and the atmosphere in general is just pretty awesome. With this new look, you'd think that there would be changes in the gameplay right? Fortunately, there isn't. After all, if it ain't broke, don't fix it. What I think is really impressive is that the game supports online play with up to a whopping TEN people! I'm not exactly sure how to set it all up, considering I own a Windows 7 laptop, but I bet the result is more than worth it!
Also, it turns out that the game is pretty customizable. You could make your own Bomberman levels, graphics, and even change the messages! This is difficult for the younger audience to do, since it's all supposed to be done via Text documents and possibly other stuff, but it's still a pretty cool feature for those that can figure it all out.
If there's anything I am kinda concerned about, it's the voice acting. It's not BAD, but it feels weird at times. In fact, despite the game rated K-A for Kids-to-Adults (The early E for Everyone rating), Interplay snuck in some voice clips that are rather aimed at teens and beyond ("You blow!" - "Eat my dust and lick my >BLEEP<" - "POOPS!!"). These could actually be heard in-game.
Another thing I have a concern about is that, believe it or not, there's a Campaign mode in the game. Unfortunately, it is a totally unfinished state, being composed of random levels and no story. The Campaign mode isn't actually hard to access in the game, though. All you need to do is press C five times in the screen where you get to set up the players/CPUs. Click one of 3 files, and BOOM. You're playing a single-player story mode that the developers left unfinished. So why am I cringing at this? Well, it just makes me feel like as if the game was rushed onto store shelves, seeing a big feature like this cut out.
But Campaign and weird voices aside, this is a really terrific game. Definitely check it out!
Call of Duty: Modern Warfare 3 (Rating: 1/10)
Okay. First off, lemme just say that I haven't gotten into the Single Player mode. If you want to know about that, read other reviews. Plus, this is the first COD game I ever actually played, so I'm not sure how accurate this review may be for you if you are one to be a COD fan.
Anyway, I had always known that COD: Modern Warfare 3 was one of the most overrated things ever, but I never actually known that to the fullest extent, because, of course, I hadn't played it. So yesterday, the Multiplayer happened to be available on Steam for free (At the time of the this writing, it still is for 3 more hours). Taking a risk, I downloaded it. It was a long download time, so I had to wait until today. And then I played the game...
The game was a freaking mess.
While the graphics were pretty good, they just aren't really full of life, and they are talked about too much as being "the best/most realistic graphics ever".
As for the sound department....All you'll hear are gun sounds. No enemy footsteps. I desperately tried to find enemies around. There was a radar at the top-left corner of the screen, so I thought I'd use that for my advantage. BOY was I wrong. My opponents somehow pop up out of nowhere without appearing on the radar! I was killed before I realized it. Every. Single. Time. You die way too easily in this, unless you're an obsessed professional.
And on top of that, chances are you will encounter players that love to talk trash for some reason. The first time I played, there was some random guy insulting me repeatedly. Fortunately, not all servers are like that, but since you can't pick the servers you go into, you'll never know if you'll end up playing with trolls or not. I know this isn't the game's fault, but it's no less moronic and distracting, especially when the insults are aimed directly at you.
Overall, you are so much better off not buying this crap. I got it (at least the Multiplayer) for FREE, and I say it sucks. And since you guys are usually stuck with the option of buying it.......You're just flat-out screwed. I haven't played another COD game, but I'm pretty sure I may as well skip over the series. Stick with Team Fortress 2. That game, as a whole, is free on Steam. And it's so much better in every way.
Anyway, I had always known that COD: Modern Warfare 3 was one of the most overrated things ever, but I never actually known that to the fullest extent, because, of course, I hadn't played it. So yesterday, the Multiplayer happened to be available on Steam for free (At the time of the this writing, it still is for 3 more hours). Taking a risk, I downloaded it. It was a long download time, so I had to wait until today. And then I played the game...
The game was a freaking mess.
While the graphics were pretty good, they just aren't really full of life, and they are talked about too much as being "the best/most realistic graphics ever".
As for the sound department....All you'll hear are gun sounds. No enemy footsteps. I desperately tried to find enemies around. There was a radar at the top-left corner of the screen, so I thought I'd use that for my advantage. BOY was I wrong. My opponents somehow pop up out of nowhere without appearing on the radar! I was killed before I realized it. Every. Single. Time. You die way too easily in this, unless you're an obsessed professional.
And on top of that, chances are you will encounter players that love to talk trash for some reason. The first time I played, there was some random guy insulting me repeatedly. Fortunately, not all servers are like that, but since you can't pick the servers you go into, you'll never know if you'll end up playing with trolls or not. I know this isn't the game's fault, but it's no less moronic and distracting, especially when the insults are aimed directly at you.
Overall, you are so much better off not buying this crap. I got it (at least the Multiplayer) for FREE, and I say it sucks. And since you guys are usually stuck with the option of buying it.......You're just flat-out screwed. I haven't played another COD game, but I'm pretty sure I may as well skip over the series. Stick with Team Fortress 2. That game, as a whole, is free on Steam. And it's so much better in every way.
Cartoon Cove & To the Eds-Treme (Rating: 7/10)
Back in the day, Cartoon Network had awesome shows. Today, they are missing quite a lot of that awesomeness (Still found in Cartoon Planet, though!). However, apparently, we aren't exactly talking about the Cartoon Network cartoons here, now are we? Nooo. We're talking about what you find on Cartoon Network's website free for play. However, back in the day, some of these games held value, and costed a bit of money.
Cartoon Cove Mini Golf is what it sounds like - A Cartoon Network-themed mini golf game. It does the job well, with 9 courses taking up the game, each with their own unique gimmick (Johnny Bravo's course is a pinball machine, Time Squad's course features a teleporter). It is a good game, but the courses, even with said gimmicks, feel kinda basic.
To The Eds-Treme is a game based off of my favorite CN cartoon, Ed Edd 'n Eddy. Or at least...loosely based. The game has the Eds participate in skateboarding. You score points by doing tricks in mid-air, and you could earn a jetpack power-up to help you perform even more tricks. Mess up your landing or trip over gaps in the half-pipe will make you lose time. The overall result is actually quite addicting, and the Eds' goofy animations help add to the game's charm.
However, I can't say this is a good purchase, because you could play these online on the CN website now, without paying at all.
Cartoon Cove Mini Golf is what it sounds like - A Cartoon Network-themed mini golf game. It does the job well, with 9 courses taking up the game, each with their own unique gimmick (Johnny Bravo's course is a pinball machine, Time Squad's course features a teleporter). It is a good game, but the courses, even with said gimmicks, feel kinda basic.
To The Eds-Treme is a game based off of my favorite CN cartoon, Ed Edd 'n Eddy. Or at least...loosely based. The game has the Eds participate in skateboarding. You score points by doing tricks in mid-air, and you could earn a jetpack power-up to help you perform even more tricks. Mess up your landing or trip over gaps in the half-pipe will make you lose time. The overall result is actually quite addicting, and the Eds' goofy animations help add to the game's charm.
However, I can't say this is a good purchase, because you could play these online on the CN website now, without paying at all.
Chex Quest (Rating: 9/10)
It's really saddening for me to say that I had never heard of Chex Quest until just last night. But once it came to mind, I was curious. There was a Doom-style video game that came with Chex cereal boxes in 1996? No way! That would never happen in a million years! But once I got my hands on it, I was SO glad I was wrong.
Chex Quest is an incredibly fun old-school FPS, and I'll play this over Doom any day! Even though there are only 5 levels, there was no hiding the fact that I enjoyed this throughout. It was awesome! It was totally nonsensical! IT WAS CHEX QUEST! I still can't over the fact that THIS was a cereal promotion. And what a promotion it is. Apparently, it increased Chex sales by 295%. DANG!
The game is incredibly creative (and just plain weird), and the levels flow with detail and contrast from each other. You could tell the developers poured their hearts into this. The graphics are amazing, and the soundtrack is catchy. The sound effects are cool, and....Well, the overall design is great!
However, this game is not really meant to be sold software. It was advertised as a free game, and according to the bunches of websites that have this game downloadable, it should stay as that. What's even better is that there are sequels to this game that are also downloadable! And of course, they offer the equal amount of fun!
Chex Quest is an incredibly fun old-school FPS, and I'll play this over Doom any day! Even though there are only 5 levels, there was no hiding the fact that I enjoyed this throughout. It was awesome! It was totally nonsensical! IT WAS CHEX QUEST! I still can't over the fact that THIS was a cereal promotion. And what a promotion it is. Apparently, it increased Chex sales by 295%. DANG!
The game is incredibly creative (and just plain weird), and the levels flow with detail and contrast from each other. You could tell the developers poured their hearts into this. The graphics are amazing, and the soundtrack is catchy. The sound effects are cool, and....Well, the overall design is great!
However, this game is not really meant to be sold software. It was advertised as a free game, and according to the bunches of websites that have this game downloadable, it should stay as that. What's even better is that there are sequels to this game that are also downloadable! And of course, they offer the equal amount of fun!
Commander Keen (Rating: 9/10)
You know what was missing on DOS? Side-scrolling platforming action. Sure, there were greats like ports of arcade classics, original point n clicks, etc, but never a platforming game in the veins of Mario. So it was up to ID (with distribution help of Apogee) to recreate what was possible on the good ol' NES with Commander Keen.
As you enter the game, you are placed in an overworld map, in which you must collect 4 parts needed to fix Keen's rocket ship. If you collect all 4 parts, you beat the game, but the levels they are in are what to question about. 4 of the big levels shown on the map contain the pieces while all the other levels wouldn't have anything at their goals. The no-reward levels, however, aren't actually teases. In fact, they would most likely leave hints to where the pieces really are.
The basic gameplay is very fun. While you do have the usual running and jumping/hopping and bopping, you would eventually be able to shoot monsters with your laser gun, and there is also a Pogo Stick that lets you bounce higher. There are also balloons(?) and even PEPSI CANS that you collect for points (Which can lead to ---> extra life).
The levels themselves are probably not totally memorable, but they are still pretty enjoyable. The only thing frustrating about the experience, though, is that there's this wolf creature that walks around beside the goal with one of the 4 pieces (If you're in the right level), and it's hard to bypass him easily. You have to run right he jumps or you can shoot him 4 times with your gun.
But overall, it's a great DOS classic. It helped bring platformers to the old computer flawlessly.
As you enter the game, you are placed in an overworld map, in which you must collect 4 parts needed to fix Keen's rocket ship. If you collect all 4 parts, you beat the game, but the levels they are in are what to question about. 4 of the big levels shown on the map contain the pieces while all the other levels wouldn't have anything at their goals. The no-reward levels, however, aren't actually teases. In fact, they would most likely leave hints to where the pieces really are.
The basic gameplay is very fun. While you do have the usual running and jumping/hopping and bopping, you would eventually be able to shoot monsters with your laser gun, and there is also a Pogo Stick that lets you bounce higher. There are also balloons(?) and even PEPSI CANS that you collect for points (Which can lead to ---> extra life).
The levels themselves are probably not totally memorable, but they are still pretty enjoyable. The only thing frustrating about the experience, though, is that there's this wolf creature that walks around beside the goal with one of the 4 pieces (If you're in the right level), and it's hard to bypass him easily. You have to run right he jumps or you can shoot him 4 times with your gun.
But overall, it's a great DOS classic. It helped bring platformers to the old computer flawlessly.
GameRoom (Rating: 9/10)
For what it is, GameRoom has nailed the basic needs using its decent collection of table games. The available games are Air Hockey, Table Tennis, Shuffleboard, Pool, Darts, and....Pinball. All of the games work and play really well and are pretty fun. I also noticed that there's an online function for competing against others with the Internet.
The game that stands out from the rest and pushes it over the top, though, is Pinball. Why? Because it's not just a pinball simulator. It's Sierra's 3D ULTRA PINBALL THRILLRIDE!
It was previously released as its own disk and Game Boy Color cartridge, but now you don't have to worry about the game being too expensive alone. I'm not sure if there are any features taken out of this version, but I assure you that it's still incredibly fun and this collection could actually be worth it just for ThrillRide alone! See my review of 3D Ultra Pinball ThrillRide if you're still not sure about buying this. While the other games in this compilation are fun, too, I'd prefer this pinball game over all of em.
The game that stands out from the rest and pushes it over the top, though, is Pinball. Why? Because it's not just a pinball simulator. It's Sierra's 3D ULTRA PINBALL THRILLRIDE!
It was previously released as its own disk and Game Boy Color cartridge, but now you don't have to worry about the game being too expensive alone. I'm not sure if there are any features taken out of this version, but I assure you that it's still incredibly fun and this collection could actually be worth it just for ThrillRide alone! See my review of 3D Ultra Pinball ThrillRide if you're still not sure about buying this. While the other games in this compilation are fun, too, I'd prefer this pinball game over all of em.
Mario's Fundamentals (Rating: 7/10)
Mario's Fundamentals was originally released as Mario's Game Gallery, which was published by a different company, which is Interplay. However, Nintendo published Fundamentals, making that the only purchasable Nintendo game that is ever released for computers.
So what is the game like? Well, you have a selection of four board/card games: Go Fish, Dominoes, Checkers, and Backgammon.
While each game isn't themed with Mario elements on the board, the pieces/cards do have Mario characters or items shown on them. Plus, you play against Mario himself, who, most of the time, would just say random things during most turns.
If you know how to play at least one of these games, you might as well buy this.
It isn't a bad game, but it only features these games. If you were expecting unlockables, you won't find any here.
So what is the game like? Well, you have a selection of four board/card games: Go Fish, Dominoes, Checkers, and Backgammon.
While each game isn't themed with Mario elements on the board, the pieces/cards do have Mario characters or items shown on them. Plus, you play against Mario himself, who, most of the time, would just say random things during most turns.
If you know how to play at least one of these games, you might as well buy this.
It isn't a bad game, but it only features these games. If you were expecting unlockables, you won't find any here.
Mega Man (Rating: 7/10)
You know that cool NES game of the same name, in which you take on various robot masters and steal their powers? Well, this game has the concept, but that's all that relates to the original. YUP! This is a totally different Mega Man game, with 3 original robot masters (Sonic Man, Dyna Man, and Volt Man) and pretty much anything you never expected to be in a Mega Man game.
The controls are actually simple, but awkward. You press J to jump and spacebar to shoot. Personally, I would use Joy-to-Key so I can use a USB controller. Strangely, unlike the Street Fighter games, Mega Man failed to capture the graphical quality of the NES games. The sound effects are classic. They sound like classic Atari sound effects. Speaking of which, there's no music, but this is excusable, since DOS platformers for its time had that same issue.
The gameplay, though still identical to the NES games, went on to be unique in interesting ways. It's stunning to see Mega Man fight frogs, bats, spiders, seals, birds, bees, etc. The level design is also pretty cool, but also frustrating in certain ways. Near the end of Dyna Man's stage, there's a row of pathways of spiders. Since you can't shoot downwards, you are forced to walk through, taking damage. Another crappy piece of design was how in the second area of Volt Man's stage, there are machines that suck you towards the harmful electricity. You NEED to jump through when the electricity is off.
Despite the frustrations, this game is still easier than the average Mega Man game. Even the Dr. Wily stage won't be a major problem. Instead of a teleport system, the robot masters are re-fought right as you enter through a gate. Since there are only 3 robot masters as opposed to 6 in the NES game, you can find out what their weaknesses are easily, although using the normal power can still be pretty effective, since they don't flash and you can shoot them without hesitating. The final boss isn't that great. Dr. Wily's machine just moves back and forth, chasing you. It is as sensitive to your bullets as the robot masters.
The ending isn't special, either. It's just a single screen combined with credits. Who would've known that only ONE GUY made the whole game? He's credited for everything but the Mega Man concept (Obviously Capcom's doing). Forgot who it was.....
Overall, Mega Man DOS isn't as amazing as the NES and Game Boy Mega Man games, but it sure is a good game for Mega Man fans.
The controls are actually simple, but awkward. You press J to jump and spacebar to shoot. Personally, I would use Joy-to-Key so I can use a USB controller. Strangely, unlike the Street Fighter games, Mega Man failed to capture the graphical quality of the NES games. The sound effects are classic. They sound like classic Atari sound effects. Speaking of which, there's no music, but this is excusable, since DOS platformers for its time had that same issue.
The gameplay, though still identical to the NES games, went on to be unique in interesting ways. It's stunning to see Mega Man fight frogs, bats, spiders, seals, birds, bees, etc. The level design is also pretty cool, but also frustrating in certain ways. Near the end of Dyna Man's stage, there's a row of pathways of spiders. Since you can't shoot downwards, you are forced to walk through, taking damage. Another crappy piece of design was how in the second area of Volt Man's stage, there are machines that suck you towards the harmful electricity. You NEED to jump through when the electricity is off.
Despite the frustrations, this game is still easier than the average Mega Man game. Even the Dr. Wily stage won't be a major problem. Instead of a teleport system, the robot masters are re-fought right as you enter through a gate. Since there are only 3 robot masters as opposed to 6 in the NES game, you can find out what their weaknesses are easily, although using the normal power can still be pretty effective, since they don't flash and you can shoot them without hesitating. The final boss isn't that great. Dr. Wily's machine just moves back and forth, chasing you. It is as sensitive to your bullets as the robot masters.
The ending isn't special, either. It's just a single screen combined with credits. Who would've known that only ONE GUY made the whole game? He's credited for everything but the Mega Man concept (Obviously Capcom's doing). Forgot who it was.....
Overall, Mega Man DOS isn't as amazing as the NES and Game Boy Mega Man games, but it sure is a good game for Mega Man fans.
Mega Man 3 (Rating: 5/10)
Well, for those that don't know, Hi-Tech Expressions had obtained the rights to make DOS Mega Man games before Capcom did it themselves with the Mega Man X games. More specifically, a person named Stephen Rozner created the two games that Hi-Tech got to publish, nearly by himself (His brother had edited some graphics in this game). Unfortunately, the games were pretty inferior to the ultra-awesome NES games, as well as totally different.
First off, the Robot Masters are just weak. Their portraits are hastily edited versions of portraits of other Robot Masters from the NES games (Air Man --> Wave Man (Didn't even change appearance) & Oil Man --> red Flash Man & Bit Man --> yellow Hard Man). Second, the control scheme is awkward, having you press Spacebar to Shoot and J to jump, of all the keys. Best to use the Joy-to-Key program here.
Plus, there's no password feature. That wasn't a problem with the first DOS game (There's no Mega Man 2 for DOS), which had only 3 Robot Masters. But here, there are 6. I understand that Mega Man on NES didn't have passwords, but still. There's no excuse now that Capcom has included passwords in every Mega Man game afterwards.
The actual levels are somewhat maze-like. Once you play the level for the first time, you'll be lost within a minute or two. It's best to go and watch some walkthroughs on YouTube or something. While there are some Mega Man staples found in areas of the game, they could be bothered at times by new frustrating elements, such as those round machines that shoot diagonally.
Forgot to mention, but there is no music in the game. This is excusable, because computer/DOS games at the time didn't have music, either, probably due to a technical issue.
Anyways, as frustrating as the levels are, they later become easier as you learn to master them. The enemies themselves are tougher than the first game. They take about 5+ or 6+ hits. Thankfully, you could use the Robot Masters' powers (if you beat any) to wipe certain enemies out easily. But I honestly hate the round things. Like I already said, they shoot diagonally, but those lasers bounce back, making going to certain areas a bit more frustrating than it should be. There are also round things that shoot straight, and I must say, despite them being directional, they are less of a pain than the diagonals.
The Robot Masters look nothing like their ripped-off portraits, believe it or not (Except Wave Man). Their attacks are also pretty easy to memorize, and it isn't any harder to find their weaknesses. Heck, once you find the respective weakness, you can instantly kill off the Robot Masters in a millisecond. Literally.
Now I've approached Dr. Wily's castle. Note: Like the other DOS game, there's one Dr. Wily stage. Some things to note here are that you can instantly die in the acid/lava found in areas, unlike the Robot Master stages, and you have to fight the Robot Masters again. This is normal for the Mega Man games, but here, and the other DOS game, their boss rooms are scattered around the stage.
And then there's the second to final boss: A machine that walks toward you and shoots a few missiles. Not a very threatening boss, I must say. After destroying that machine, you head to Dr. Wily. For some reason, the final boss has him trapped in a blob or something, and there are acid tubes (That's what I think they are..) being thrown around all over the place. Sound hard? It isn't. You can just button-mash Spacebar to keep shooting Wily. Then, the blob trapping him disappears, and he gets another health bar. Ah, another form. Another Mega Man staple. But for some reason, he's still in the acid....not covered by blobs at all.
So after beating him, you get a single ending screen (Taken right from the first DOS game, but with minor edits), along with the credits.
Overall, I can't say that this is a must-have, due to its amount of flaws, but hardcore Mega Man can probably find this decent for the very least. Since this is an old DOS game, however, you'll have to play it on DosBox, a DOS emulator.
First off, the Robot Masters are just weak. Their portraits are hastily edited versions of portraits of other Robot Masters from the NES games (Air Man --> Wave Man (Didn't even change appearance) & Oil Man --> red Flash Man & Bit Man --> yellow Hard Man). Second, the control scheme is awkward, having you press Spacebar to Shoot and J to jump, of all the keys. Best to use the Joy-to-Key program here.
Plus, there's no password feature. That wasn't a problem with the first DOS game (There's no Mega Man 2 for DOS), which had only 3 Robot Masters. But here, there are 6. I understand that Mega Man on NES didn't have passwords, but still. There's no excuse now that Capcom has included passwords in every Mega Man game afterwards.
The actual levels are somewhat maze-like. Once you play the level for the first time, you'll be lost within a minute or two. It's best to go and watch some walkthroughs on YouTube or something. While there are some Mega Man staples found in areas of the game, they could be bothered at times by new frustrating elements, such as those round machines that shoot diagonally.
Forgot to mention, but there is no music in the game. This is excusable, because computer/DOS games at the time didn't have music, either, probably due to a technical issue.
Anyways, as frustrating as the levels are, they later become easier as you learn to master them. The enemies themselves are tougher than the first game. They take about 5+ or 6+ hits. Thankfully, you could use the Robot Masters' powers (if you beat any) to wipe certain enemies out easily. But I honestly hate the round things. Like I already said, they shoot diagonally, but those lasers bounce back, making going to certain areas a bit more frustrating than it should be. There are also round things that shoot straight, and I must say, despite them being directional, they are less of a pain than the diagonals.
The Robot Masters look nothing like their ripped-off portraits, believe it or not (Except Wave Man). Their attacks are also pretty easy to memorize, and it isn't any harder to find their weaknesses. Heck, once you find the respective weakness, you can instantly kill off the Robot Masters in a millisecond. Literally.
Now I've approached Dr. Wily's castle. Note: Like the other DOS game, there's one Dr. Wily stage. Some things to note here are that you can instantly die in the acid/lava found in areas, unlike the Robot Master stages, and you have to fight the Robot Masters again. This is normal for the Mega Man games, but here, and the other DOS game, their boss rooms are scattered around the stage.
And then there's the second to final boss: A machine that walks toward you and shoots a few missiles. Not a very threatening boss, I must say. After destroying that machine, you head to Dr. Wily. For some reason, the final boss has him trapped in a blob or something, and there are acid tubes (That's what I think they are..) being thrown around all over the place. Sound hard? It isn't. You can just button-mash Spacebar to keep shooting Wily. Then, the blob trapping him disappears, and he gets another health bar. Ah, another form. Another Mega Man staple. But for some reason, he's still in the acid....not covered by blobs at all.
So after beating him, you get a single ending screen (Taken right from the first DOS game, but with minor edits), along with the credits.
Overall, I can't say that this is a must-have, due to its amount of flaws, but hardcore Mega Man can probably find this decent for the very least. Since this is an old DOS game, however, you'll have to play it on DosBox, a DOS emulator.
Monopoly (Rating: 9/10)
Everybody loves the popular board game, Monopoly, right? Well this digital version may not be a real game board, nor are its tokens real, but it actually holds just as much memories, if not more! It is complete with features identical to the original game, along with being able to change those rules, computer AI, great-sounding music, and there's cartoonish 3D graphics.
If you like playing Monopoly, and if you own a Windows 95 (or a virtual version on a newer computer) definitely pick this one up. It's also good for playing if there's no one around who would want to play the real board game. Heck, it even works on Windows 7, so the beautiful graphics, music, etc can now be heard and seen in an all-new generation!
If you like playing Monopoly, and if you own a Windows 95 (or a virtual version on a newer computer) definitely pick this one up. It's also good for playing if there's no one around who would want to play the real board game. Heck, it even works on Windows 7, so the beautiful graphics, music, etc can now be heard and seen in an all-new generation!
Mortal Kombat 2 (Rating: 9/10)
Mortal Kombat 2, at first, is pretty difficult to handle on PC. Why? Well, You gotta either play this on Windows XP, a DOS computer, or run it via a DOS emulator. Playing it on the XP seems to cause it to lose the sound department, because I can't really hear any sound effects or music. There may be a solution to that, but I may as well stick with the DOS emulator.
The controls were weird, too. I, J, K, and L were used for movement, and Q, A, and E were for attacks. Thankfully, you can get used to it easily.
As for the game itself...
The gameplay is one-on-one fighting at perhaps its finest. You choose from a wide selection of characters, and then you duke it out with one of them. Fighting moves include punching, kicking, uppercutting, and you can even use moves exclusive to the character. It's kinda like how the average awesome fighter has things laid out. It is incredibly fun and it would always keep you playing.
The graphics are freaking epic. Not only are the characters played by actors and digitized, but there's blood and gore, AND the fighting arenas are full of interesting scenery.
The music is pretty neat, but it appears to be in kinda of a lower quality than how the Super NES handles music. It sounds Sega Genesis-ish, but the tunes are still cool. Sadly, you'd be concentrating on the fighting, and given how the sound effects are being heard as you smack the opponent to a pulp, it's like as if you'd forget there's music. That happens in almost every fighting game you can imagine existed.
But Mortal Kombat II still shines on DOS. Definitely play this classic, even if you'll be playing it on another system.
The controls were weird, too. I, J, K, and L were used for movement, and Q, A, and E were for attacks. Thankfully, you can get used to it easily.
As for the game itself...
The gameplay is one-on-one fighting at perhaps its finest. You choose from a wide selection of characters, and then you duke it out with one of them. Fighting moves include punching, kicking, uppercutting, and you can even use moves exclusive to the character. It's kinda like how the average awesome fighter has things laid out. It is incredibly fun and it would always keep you playing.
The graphics are freaking epic. Not only are the characters played by actors and digitized, but there's blood and gore, AND the fighting arenas are full of interesting scenery.
The music is pretty neat, but it appears to be in kinda of a lower quality than how the Super NES handles music. It sounds Sega Genesis-ish, but the tunes are still cool. Sadly, you'd be concentrating on the fighting, and given how the sound effects are being heard as you smack the opponent to a pulp, it's like as if you'd forget there's music. That happens in almost every fighting game you can imagine existed.
But Mortal Kombat II still shines on DOS. Definitely play this classic, even if you'll be playing it on another system.
Ms. Pac-Man: Quest for the Golden Maze (Rating: 3/10)
When little Jack-of-All Games played Ms. Pac-Man: Quest for the Golden Maze, I pretty much thought "Hey, another Pac-Man game!" I just thought it would play like old arcade-style Ms. Pac-Man. Fortunately, that's what I got, but UNfortunately, that's ALL I got. I didn't care, but looking at it now....
It seemed like it was following behind Pac-Man: Adventures in Time, but unlike that game, this game isn't so great. The environments are all the same dull pyramid-like look. The mazes aren't any more intriguing than the bonus mazes you get to find in the Pac-Man World games. To top it all off, the music is just plain repetitive, and the one tune (So I remember) plays throughout the game.
It's nice to see that there's a 2-Player mode, but that's one of the few good things it has to offer. If you can tolerate the blandness of the game, then I GUESS you can notice that it still is classic Pac-Man.......Classic Pac-Man that's hampered by all this junk.
It seemed like it was following behind Pac-Man: Adventures in Time, but unlike that game, this game isn't so great. The environments are all the same dull pyramid-like look. The mazes aren't any more intriguing than the bonus mazes you get to find in the Pac-Man World games. To top it all off, the music is just plain repetitive, and the one tune (So I remember) plays throughout the game.
It's nice to see that there's a 2-Player mode, but that's one of the few good things it has to offer. If you can tolerate the blandness of the game, then I GUESS you can notice that it still is classic Pac-Man.......Classic Pac-Man that's hampered by all this junk.
Pac-Man: Adventures in Time (Rating: 9/10)
Pac-Man Adventures in Time.....IS SUCH AN OVERLOOKED GAME!!
People have got to play this thing!
It's all the action you expect from the original arcade classics, but 100 times better. It's like the Sonic CD of the Pac-Man series. Is that saying much? Okay, maybe it is.....But it's still a great game!
You play as the used-to-be-modern Pac-Man and go around eating dots being chased by ghosts in over 100 mazes with several different environments in-game. There are also some minigames, extra mazes, and cutscenes. All of which you can unlock once you reach them.
A majority of mazes have their own gimmicks. Want me to name some? Swimming, gravity shoes, lasers shooting at you, boulders rolling down, mine cart, ETC.
It also has some multiplayer modes, and (Drum roll please?) ONLINE PLAY. That's right. You can play online!
Overall, you know what I want you to do. Now GO DO IT!
People have got to play this thing!
It's all the action you expect from the original arcade classics, but 100 times better. It's like the Sonic CD of the Pac-Man series. Is that saying much? Okay, maybe it is.....But it's still a great game!
You play as the used-to-be-modern Pac-Man and go around eating dots being chased by ghosts in over 100 mazes with several different environments in-game. There are also some minigames, extra mazes, and cutscenes. All of which you can unlock once you reach them.
A majority of mazes have their own gimmicks. Want me to name some? Swimming, gravity shoes, lasers shooting at you, boulders rolling down, mine cart, ETC.
It also has some multiplayer modes, and (Drum roll please?) ONLINE PLAY. That's right. You can play online!
Overall, you know what I want you to do. Now GO DO IT!
Pac-Man World 2 (Rating: 10/10)
Pac-Man World showed that while people are now looking out for games with guns, explosions, and those other kind of things, there can still be a good game that doesn't need any of that. The sequel has shown the same thing.
PMW2 plays a bit like the first game, but with several improvements. For instance, there's a fair difficulty now, and the camera angles are like how it usually would be in an average 3D game.
The gameplay is really fun. You have what you had in the first PMW: Rev Roll in a Sonic-like way, Butt Bouncing, and hey, look! Now there's a mid-air flip kick! Pretty useful at times. Like the first game, the gameplay is about eating fruits, dots, and unlocking special mazes. Sometimes, the gameplay can vary when it comes to a certain level where it has to. Like in Blade Mountain, you have to skate through caves and jump up ramps (Like how it's shown on the boxart). In the water levels (except one), it's an on-rails shooter in which you shoot the enemies trying to attack.
The mazes hidden in the game are as fun as the original Pac-Man arcade games. Although some are slight redesigns of old Ms. Pac-Man and Pac-Man mazes, new ones are also in the mix. You can also collect Namco tokens (which are also hidden) to be able to unlock the actual arcade games. If you go to Sue's Arcade in the Pac-Village, you can play the arcade games anytime you want after unlocking them. The games are: Pac-Man, Ms. Pac-Man, Pac-Mania, and Pac-Attack (The only console re-release not counting Virtual Console). You can also play the unlocked mazes there, too.
The sound effects are just classic and action-y. The music is also really cool to listen to. B-Doing Woods has a really lively tune to it, and the water stages have a pretty dramatic theme in each.
The graphics aren't exactly the best the PC has to offer, but they still look really good and the arcade games are replicated on-screen pixel by pixel.
Overall, if you enjoyed the first Pac-Man World, you would NEED to play this one. Better yet, if you haven't played the first one, this is a great place to start, considering how it's released on multiple systems other than Sony's line of Playstation consoles.
PMW2 plays a bit like the first game, but with several improvements. For instance, there's a fair difficulty now, and the camera angles are like how it usually would be in an average 3D game.
The gameplay is really fun. You have what you had in the first PMW: Rev Roll in a Sonic-like way, Butt Bouncing, and hey, look! Now there's a mid-air flip kick! Pretty useful at times. Like the first game, the gameplay is about eating fruits, dots, and unlocking special mazes. Sometimes, the gameplay can vary when it comes to a certain level where it has to. Like in Blade Mountain, you have to skate through caves and jump up ramps (Like how it's shown on the boxart). In the water levels (except one), it's an on-rails shooter in which you shoot the enemies trying to attack.
The mazes hidden in the game are as fun as the original Pac-Man arcade games. Although some are slight redesigns of old Ms. Pac-Man and Pac-Man mazes, new ones are also in the mix. You can also collect Namco tokens (which are also hidden) to be able to unlock the actual arcade games. If you go to Sue's Arcade in the Pac-Village, you can play the arcade games anytime you want after unlocking them. The games are: Pac-Man, Ms. Pac-Man, Pac-Mania, and Pac-Attack (The only console re-release not counting Virtual Console). You can also play the unlocked mazes there, too.
The sound effects are just classic and action-y. The music is also really cool to listen to. B-Doing Woods has a really lively tune to it, and the water stages have a pretty dramatic theme in each.
The graphics aren't exactly the best the PC has to offer, but they still look really good and the arcade games are replicated on-screen pixel by pixel.
Overall, if you enjoyed the first Pac-Man World, you would NEED to play this one. Better yet, if you haven't played the first one, this is a great place to start, considering how it's released on multiple systems other than Sony's line of Playstation consoles.
Pac-Man World 3 (Rating: 9/10)
Who would've guessed that Pac-Man World would be heading to a different direction? What's confusing is that this game, which has darker environments, talking characters, a new set of attacks (Although old moves are back), etc, is billed as a sequel.
Underneath all that is different, though, the Pac-Man World feel is somewhat there. But despite the quiet change, Pac-Man World 3 remains to be a very fun game. You still have Pac-Man's Butt-Bounce and Rev Roll moves from the past two games, but now you can punch, and perform combos with the Butt-Bounce. There are also different kinds of Power Pellets that give you a certain power. Oh, yes. And you can Wall Jump.
The environments, while they aren't as colorful as the previous installments, are still fun to romp through and their graphics are hugely detailed! The collectible fruits and Galaxians for bonus Pac-Man mazes are still present, but now there are also Anniversary statues and cards (The latter of which lets you view pictures of the game's characters and levels). The levels are also HUGE compared to the previous games. The only problem is that there are some instances where you must go back and forth, looking for something, to progress forward, but only some.
The game's Museum section contains a nice view of Pac-Man stuff, such as a brief timeline of the years Pac-Man games were released in (Strangely, even Professor Pac-Man is on the list), an interview with the creator of Pac-Man, and, of course, the original Pac-Man arcade game. I wish there were more arcade games like in Pac-Man World 2, but since there are Namco Museum collections on the Gamecube with lots of classics, I suppose that it's not really too big of an issue.
I absolutely love the game's dialogue. Sure, the previous games didn't involve talking characters, but (1) Pac-Man has the PERFECT voice actor here, and (2) the dialogue is charming and actually funny. The characters would even reference Pac-Man World 1 a few times ("At least this birthday's still better than my 20th..")! Speaking of which, Orson (The ghost that controlled Toc-Man) reappears, but helps out Pac-Man throughout the adventure, giving him info about everything, as well as go off into certain conversations. He builds another Toc-Man machine, but Pac-Man could control it. The little amount of Toc-Man stages aren't as fun as PMW2's submarine level(s) or PMW1's King Galaxian boss battle, but at least the rest of the game is great.
Did I forget to mention that you could play as Pinky and Clyde? You find them later on in the game. Pinky could help solidify platforms Pac-Man can't normally see, and Clyde could zap enemies with...swirly beams, I guess. He could also perform a giant "Scare" that knocks over tall structures that have big crystals. They are pretty acceptable for a new temporary change of gameplay.
Overall, this is a pretty amazing game that should not be missed. It may not reach the heights of the first two games, but it's certainly a fine game in its own right. Also, it could be worth it just to hear Pac-Man talk. With an awesome voice. And crack up some good jokes.
Underneath all that is different, though, the Pac-Man World feel is somewhat there. But despite the quiet change, Pac-Man World 3 remains to be a very fun game. You still have Pac-Man's Butt-Bounce and Rev Roll moves from the past two games, but now you can punch, and perform combos with the Butt-Bounce. There are also different kinds of Power Pellets that give you a certain power. Oh, yes. And you can Wall Jump.
The environments, while they aren't as colorful as the previous installments, are still fun to romp through and their graphics are hugely detailed! The collectible fruits and Galaxians for bonus Pac-Man mazes are still present, but now there are also Anniversary statues and cards (The latter of which lets you view pictures of the game's characters and levels). The levels are also HUGE compared to the previous games. The only problem is that there are some instances where you must go back and forth, looking for something, to progress forward, but only some.
The game's Museum section contains a nice view of Pac-Man stuff, such as a brief timeline of the years Pac-Man games were released in (Strangely, even Professor Pac-Man is on the list), an interview with the creator of Pac-Man, and, of course, the original Pac-Man arcade game. I wish there were more arcade games like in Pac-Man World 2, but since there are Namco Museum collections on the Gamecube with lots of classics, I suppose that it's not really too big of an issue.
I absolutely love the game's dialogue. Sure, the previous games didn't involve talking characters, but (1) Pac-Man has the PERFECT voice actor here, and (2) the dialogue is charming and actually funny. The characters would even reference Pac-Man World 1 a few times ("At least this birthday's still better than my 20th..")! Speaking of which, Orson (The ghost that controlled Toc-Man) reappears, but helps out Pac-Man throughout the adventure, giving him info about everything, as well as go off into certain conversations. He builds another Toc-Man machine, but Pac-Man could control it. The little amount of Toc-Man stages aren't as fun as PMW2's submarine level(s) or PMW1's King Galaxian boss battle, but at least the rest of the game is great.
Did I forget to mention that you could play as Pinky and Clyde? You find them later on in the game. Pinky could help solidify platforms Pac-Man can't normally see, and Clyde could zap enemies with...swirly beams, I guess. He could also perform a giant "Scare" that knocks over tall structures that have big crystals. They are pretty acceptable for a new temporary change of gameplay.
Overall, this is a pretty amazing game that should not be missed. It may not reach the heights of the first two games, but it's certainly a fine game in its own right. Also, it could be worth it just to hear Pac-Man talk. With an awesome voice. And crack up some good jokes.
Rayman Origins (Rating: 10/10)
Finally taking a break from being overshadowed by demented Rabbids, Rayman finally stars in another platforming adventure. And BOY was this an unexpected turnout! There were a lot of times in which I thought this was too good to be true. No way could a game have such amazing 2D visuals, a gorgeous soundtrack, and incredible gameplay to match with everything alike. It would have to be a beyond-MIRACLE to obtain something like that.
But I couldn't be happier to say that this game fits that bill! The gameplay is very simple - You jump, you punch/kick, you collect Lums, you do whatever it takes to go and rescue the trapped beings in them big cages. However, as simple as it sounds, it is amazingly executed. There are loads of elements that keep the flow of the gameplay at its max it's freaking unbelievable! Just watch the least bit of footage possible and you'll be amazed!
Again, the graphics are EYE-POPPING! This is the finest 2D graphics could go! Everything's all hand-drawn and cartoon-y! Just thinking about it makes my mind thrive with cheerfulness! I absolutely love this look! See the boxart? The game looks just like that! And the soundtrack makes those visuals even more appealing, yet it also adds to the game by itself.
There's so much about this game that I totally find awesome that I just can't put it all in one review (EX: I may as well mention now that there's a HILARIOUS intro when starting a new game). So, if you're still concerned, either go read other reviews or watch videos of the game being played. I prefer the latter.
Overall, this is as close to flawless as it gets. If you are a platformer fan, you'd be just plain crazy to pass this up! Heck, it makes Rayman 2 (Who some claim to be one of the best 3D platformers) look like complete crap! Yeah, I said it.
This is the best game I ever played (alongside Super Mario World), and if I, a die-hard gamer, would praise it THIS much, you have no choice but to buy this game anyway! Whether you own a PC, Wii, Xbox, PS3, etc, you need this game!
But I couldn't be happier to say that this game fits that bill! The gameplay is very simple - You jump, you punch/kick, you collect Lums, you do whatever it takes to go and rescue the trapped beings in them big cages. However, as simple as it sounds, it is amazingly executed. There are loads of elements that keep the flow of the gameplay at its max it's freaking unbelievable! Just watch the least bit of footage possible and you'll be amazed!
Again, the graphics are EYE-POPPING! This is the finest 2D graphics could go! Everything's all hand-drawn and cartoon-y! Just thinking about it makes my mind thrive with cheerfulness! I absolutely love this look! See the boxart? The game looks just like that! And the soundtrack makes those visuals even more appealing, yet it also adds to the game by itself.
There's so much about this game that I totally find awesome that I just can't put it all in one review (EX: I may as well mention now that there's a HILARIOUS intro when starting a new game). So, if you're still concerned, either go read other reviews or watch videos of the game being played. I prefer the latter.
Overall, this is as close to flawless as it gets. If you are a platformer fan, you'd be just plain crazy to pass this up! Heck, it makes Rayman 2 (Who some claim to be one of the best 3D platformers) look like complete crap! Yeah, I said it.
This is the best game I ever played (alongside Super Mario World), and if I, a die-hard gamer, would praise it THIS much, you have no choice but to buy this game anyway! Whether you own a PC, Wii, Xbox, PS3, etc, you need this game!
Sam and Max Hit the Road (Rating: 10/10)
Are you looking for a unique game? Do you want something that is on-par with those of comedy TV shows, like The Simpsons or online shows like Homestar Runner? Sam and Max: Hit the Road is TOTALLY for you, then.
The game is not your average video game. Instead, it is a point-and-click game, an overlooked genre that was popular on computers way back when. Basically, you control the character and guide him by interacting with other characters or objects.
However, Sam and Max is probably one of the best in the genre. It is undeniably hilarious! The dialogue is very clever and always gives a good amount of laughs. There are times where I kinda regret not playing the game just because of the verbal comedy.
The gameplay, as already mentioned, is pretty simple. You click stuff and interact with those stuff. There are also puzzles along the way to beating the game, but chances are they could not be TOO easy to figure out. Despite that, everything is still great.
Not only is Sam and Max a great point-and-click game--It just so happens to contain some minigames, such as Whac a Mole, and there is this crazy "car surfing" minigame in which Max stands atop of the police car, and you must move the car left or right, dodging road signs in the way!
With an awesomely funny package like this, you can't go wrong with the Sam and Max series, and this is only the first game.
The game is not your average video game. Instead, it is a point-and-click game, an overlooked genre that was popular on computers way back when. Basically, you control the character and guide him by interacting with other characters or objects.
However, Sam and Max is probably one of the best in the genre. It is undeniably hilarious! The dialogue is very clever and always gives a good amount of laughs. There are times where I kinda regret not playing the game just because of the verbal comedy.
The gameplay, as already mentioned, is pretty simple. You click stuff and interact with those stuff. There are also puzzles along the way to beating the game, but chances are they could not be TOO easy to figure out. Despite that, everything is still great.
Not only is Sam and Max a great point-and-click game--It just so happens to contain some minigames, such as Whac a Mole, and there is this crazy "car surfing" minigame in which Max stands atop of the police car, and you must move the car left or right, dodging road signs in the way!
With an awesomely funny package like this, you can't go wrong with the Sam and Max series, and this is only the first game.
Sonic Adventure 2 (Rating: 7/10)
Well...I may as well say it - Sonic Adventure 2 is a pretty good game, but it is HIGHLY overrated. I'm not saying this because I'm a troll. In fact, I've been a rather big Sonic fan. And yes, I know the PC version has technical specs in which if not exactly met, will cause a bit of slowdown at certain times, but this was very cheap compared to how people overprice a used copy of the game on Amazon, so this download might just be worth it anyway!
The Sonic/Shadow levels are an absolute blast. It's like how Sonic plays in Adventure 1, but with different stages, and I'm fine with that, because the result is a brilliant 3D-platforming adventure that translated neatly from the Genesis era. The other playable characters, however, have explaining to do. Now don't even THINK I have a grudge against not playing as Sonic. I have my reasons.
But why are you forced to play as other characters? What happened to selecting just one? Not only do you have to play as characters that you may-or-may-not want to play as, but this makes the overall game much shorter in length than the first game. Sonic Adventure has 6 campaigns for each individuality character. Here, it's watered down to 2.
Anyway, Tails/Dr. Eggman (playable for the first time ever) play similarly to E103 Gamma from Adventure 1. You sit in a cockpit of a walker you use to blast your way through the levels by exploding enemies and other obstacles. It is certainly mindless fun, but certain level parts are cheap (such as when a platform you're on suddenly falls), and the control feels stiff in comparison to E103 Gamma. It's a minor gripe, but I just can't help but feel Tails and Eggman should have just been simple reskins of Gamma and leave them at that.
The real fatal flaw of the package is when playing as Knuckles or Rouge. They still play like Knuckles did in the first game, but my only problem with THAT was how his digging upgrade hardly ever had to be used at all. HERE, the problem is EVEN HAVING TO FIND THE EMERALDS! The levels are expansive, which means that you'll have a much harder time having an emerald pop up on your radar. And although the first couple stages were fine, the levels after (like Pumpkin Hill or freaking DEATH CHAMBER) become unforgiving with this play style.
Lastly, the bonus content, such as the Chao-raising and the kart-racing are fun additions. In fact, some people would probably buy this game just for the Chao features alone.
But overall, as much of a blast as the game could get, there's room for improvement. A pretty good game nevertheless, but I will always prefer the first Sonic Adventure over this.
The Sonic/Shadow levels are an absolute blast. It's like how Sonic plays in Adventure 1, but with different stages, and I'm fine with that, because the result is a brilliant 3D-platforming adventure that translated neatly from the Genesis era. The other playable characters, however, have explaining to do. Now don't even THINK I have a grudge against not playing as Sonic. I have my reasons.
But why are you forced to play as other characters? What happened to selecting just one? Not only do you have to play as characters that you may-or-may-not want to play as, but this makes the overall game much shorter in length than the first game. Sonic Adventure has 6 campaigns for each individuality character. Here, it's watered down to 2.
Anyway, Tails/Dr. Eggman (playable for the first time ever) play similarly to E103 Gamma from Adventure 1. You sit in a cockpit of a walker you use to blast your way through the levels by exploding enemies and other obstacles. It is certainly mindless fun, but certain level parts are cheap (such as when a platform you're on suddenly falls), and the control feels stiff in comparison to E103 Gamma. It's a minor gripe, but I just can't help but feel Tails and Eggman should have just been simple reskins of Gamma and leave them at that.
The real fatal flaw of the package is when playing as Knuckles or Rouge. They still play like Knuckles did in the first game, but my only problem with THAT was how his digging upgrade hardly ever had to be used at all. HERE, the problem is EVEN HAVING TO FIND THE EMERALDS! The levels are expansive, which means that you'll have a much harder time having an emerald pop up on your radar. And although the first couple stages were fine, the levels after (like Pumpkin Hill or freaking DEATH CHAMBER) become unforgiving with this play style.
Lastly, the bonus content, such as the Chao-raising and the kart-racing are fun additions. In fact, some people would probably buy this game just for the Chao features alone.
But overall, as much of a blast as the game could get, there's room for improvement. A pretty good game nevertheless, but I will always prefer the first Sonic Adventure over this.
Sonic Adventure DX (Rating: 9/10)
How complicated must it be for Sega to make a game on a console that's still in development at the same time? And yet, the final game is a smash hit that happens to be pretty top-notch. They've pulled through then, I guess. And now that there's a DX version, it's on several other systems, including Gamecube, Xbox, PC, PS3, etc, so everyone gets an opportunity to see this classic.
The game lets you choose to play as 6 different characters (However, you unlock them by playing as Sonic first). We have Sonic (of course), Tails, Amy, Knuckles, E103 Omega, and....Big the Cat...Each of the characters have their own gameplay mechanics, as well as goals and certain levels. Below is the fun factor for each character.
Sonic - The levels are actually pretty straightforward. You simply go from start to finish. And boy was it fun.. It's actually pretty close to the Genesis Sonic games, but in 3D. Collect rings, bash robots, you know..The good stuff. Plus, there are some new level-specific gameplay mechanics included, like Twinkle Park's bumper car riding, and Sky Chase's airplane combat! You may as well buy this game just for Sonic alone. After all, as the title character, he has the most levels to go through.
Tails - More or less like Sonic's gameplay except he has to race Sonic (later, Eggman, in Speed Highway) in each level. It's not as bad as it may sound, because it only just keeps the pace going, which is great, and don't you think it's kind of exciting to find shortcuts when flying?
Knuckles - Rather than going from start to finish, Knuckles has to find 3 Emeralds in each level. So how do you do so? You glide around the place and see if an Emerald is picked up on a radar (REALLY helpful), and they could be hidden in enemies or other places. The only minor (And only MINOR) downside with Knuckles is that there are only about 1 (or 2?) Emeralds throughout the game that could only be found by digging into the ground. I was expecting Knuckles's digging upgrade to be used a bit more specifically for finding Emeralds.
Amy - She isn't as fast as the above 3 characters, but she still isn't a bad pick. Although having the same robot chase her throughout levels is a little cringe-inducing, Amy plays pretty well, as she can attack with her massive hammer.
E103 Omega - Alright. Who expected a robot to be playable in a Sonic game? I certainly haven't, but I'm glad I am. Omega's gameplay involves massive deals of weaponry, as well as being able to hover later on, and do certain tasks in the levels. In Final Egg, for example, you must destroy Sonic dolls. In Emerald Coast, you catch Froggy. In other levels, you must go destoy other Omega robots! I absolutely love playing as this thing, as much as I love playing as the first 3 characters.
Big - Big is a pretty lame downside to this game. He's slow, and you have to go fishing for things. It's as fun as described, and I certainly don't want to go back to playing as him. Sadly, you have to beat the game as all characters if you want to fight the actual last boss, Perfect Chaos, so........
That pretty much covers up the characters. As for everything else, the level design is magnificent and lovingly crafted. Plus, the graphics are awesome for the time, and the soundtrack rocks!
However, Sonic Adventure DX is not without flaws. There are a few times where the collision gets a little awry, and the cutscenes aren't amazing, too. While the story is nicely done, some bits of dialogue are a bother. Oh, yeah, and there's Big the Cat. Nevertheless, these are, again, minor problems, as the game is so much fun that you'd hardly think about them. Oh yeah, and the unlockable collection of Game Gear games is a great bonus!
The game lets you choose to play as 6 different characters (However, you unlock them by playing as Sonic first). We have Sonic (of course), Tails, Amy, Knuckles, E103 Omega, and....Big the Cat...Each of the characters have their own gameplay mechanics, as well as goals and certain levels. Below is the fun factor for each character.
Sonic - The levels are actually pretty straightforward. You simply go from start to finish. And boy was it fun.. It's actually pretty close to the Genesis Sonic games, but in 3D. Collect rings, bash robots, you know..The good stuff. Plus, there are some new level-specific gameplay mechanics included, like Twinkle Park's bumper car riding, and Sky Chase's airplane combat! You may as well buy this game just for Sonic alone. After all, as the title character, he has the most levels to go through.
Tails - More or less like Sonic's gameplay except he has to race Sonic (later, Eggman, in Speed Highway) in each level. It's not as bad as it may sound, because it only just keeps the pace going, which is great, and don't you think it's kind of exciting to find shortcuts when flying?
Knuckles - Rather than going from start to finish, Knuckles has to find 3 Emeralds in each level. So how do you do so? You glide around the place and see if an Emerald is picked up on a radar (REALLY helpful), and they could be hidden in enemies or other places. The only minor (And only MINOR) downside with Knuckles is that there are only about 1 (or 2?) Emeralds throughout the game that could only be found by digging into the ground. I was expecting Knuckles's digging upgrade to be used a bit more specifically for finding Emeralds.
Amy - She isn't as fast as the above 3 characters, but she still isn't a bad pick. Although having the same robot chase her throughout levels is a little cringe-inducing, Amy plays pretty well, as she can attack with her massive hammer.
E103 Omega - Alright. Who expected a robot to be playable in a Sonic game? I certainly haven't, but I'm glad I am. Omega's gameplay involves massive deals of weaponry, as well as being able to hover later on, and do certain tasks in the levels. In Final Egg, for example, you must destroy Sonic dolls. In Emerald Coast, you catch Froggy. In other levels, you must go destoy other Omega robots! I absolutely love playing as this thing, as much as I love playing as the first 3 characters.
Big - Big is a pretty lame downside to this game. He's slow, and you have to go fishing for things. It's as fun as described, and I certainly don't want to go back to playing as him. Sadly, you have to beat the game as all characters if you want to fight the actual last boss, Perfect Chaos, so........
That pretty much covers up the characters. As for everything else, the level design is magnificent and lovingly crafted. Plus, the graphics are awesome for the time, and the soundtrack rocks!
However, Sonic Adventure DX is not without flaws. There are a few times where the collision gets a little awry, and the cutscenes aren't amazing, too. While the story is nicely done, some bits of dialogue are a bother. Oh, yeah, and there's Big the Cat. Nevertheless, these are, again, minor problems, as the game is so much fun that you'd hardly think about them. Oh yeah, and the unlockable collection of Game Gear games is a great bonus!
Sonic and Knuckles Collection (Rating: 10/10)
===SONIC 3===
You totally adored the first two Sonics. Now what is that you will expect from this sequel? Well, most of the action remains the same, except that like any good sequel, it improves upon the original gameplay GREATLY. Now we have ELEMENTAL shields, that give you a special power to go with you being a bit more invulnerable. For example, the Bubble Shield allows you to breathe underwater and bounce, while the Fire Shield has no effect against fiery projectiles. The game also allows Tails to fly, so when you're playing as him, it can reaaally help when it comes to certain tight spots.
The worlds in this game are more colorful and lively than ever, as well as including even more flashy speed and gimmicks. TO top it off, the levels are actually much longer than in the previous installments. No more are the levels a mere 30 seconds. Now they range from 2-6 minutes! Although I'd feel a bit desperate about finishing a level at times, it's still pretty cool to get to experience everything a bit more! Want to take a break? There's a save feature. In fact, there are LOTS of save files.
Oh yes. Did I forget to mention that Michael Jackson helped out for the game's soundtrack?
===Sonic and Knuckles===
Literally Sonic 3: Part 2, Sonic and Knuckles is more of the same, except without Tails. Thankfully, the new zones are just as much fun to explore as that of Sonic 3's. Other than that, it's just like Sonic 3, as well as just as hugely fun.
This Windows 95 release of the two games is a pretty good one. The music is composed of MIDIs, but they sound pretty amazing. Plus, you can play the combined "Sonic 3 & Knuckles", which allows you to play through both games as if they were one, without the need of the original S&K cartridge's "Lock-on technology"
You totally adored the first two Sonics. Now what is that you will expect from this sequel? Well, most of the action remains the same, except that like any good sequel, it improves upon the original gameplay GREATLY. Now we have ELEMENTAL shields, that give you a special power to go with you being a bit more invulnerable. For example, the Bubble Shield allows you to breathe underwater and bounce, while the Fire Shield has no effect against fiery projectiles. The game also allows Tails to fly, so when you're playing as him, it can reaaally help when it comes to certain tight spots.
The worlds in this game are more colorful and lively than ever, as well as including even more flashy speed and gimmicks. TO top it off, the levels are actually much longer than in the previous installments. No more are the levels a mere 30 seconds. Now they range from 2-6 minutes! Although I'd feel a bit desperate about finishing a level at times, it's still pretty cool to get to experience everything a bit more! Want to take a break? There's a save feature. In fact, there are LOTS of save files.
Oh yes. Did I forget to mention that Michael Jackson helped out for the game's soundtrack?
===Sonic and Knuckles===
Literally Sonic 3: Part 2, Sonic and Knuckles is more of the same, except without Tails. Thankfully, the new zones are just as much fun to explore as that of Sonic 3's. Other than that, it's just like Sonic 3, as well as just as hugely fun.
This Windows 95 release of the two games is a pretty good one. The music is composed of MIDIs, but they sound pretty amazing. Plus, you can play the combined "Sonic 3 & Knuckles", which allows you to play through both games as if they were one, without the need of the original S&K cartridge's "Lock-on technology"
Sonic CD (2011) (Rating: 10/10)
Well, Sonic Generations took my personal spotlight for the Best Sonic Game Ever, but Sonic CD is still one of my top favorite Sonic games, and now that there's this remake, everyone will get to see why I love it so much (To come to think of it.....Maybe this remake and Generations get my top spot...).
Sonic CD was released for the notorious Sega CD, an add-on for the Sega Genesis. It was the only game on the add-on to sell around a million copies. But even then, many fans haven't heard of this game. At least it was re-released in Sonic Gems Collection. And now, it's gotten full-time respect with a remake of the game that now includes the Japanese soundtrack AND US soundtrack, Tails, and a whole bunch of achievements! To think just the lone fact that it's portable makes it worth buying.
As for the main game itself, Sonic CD took what made Sonics 1 & 2 so awesome, and multiplied them 10 times over! This game has all the high-speed Sonic action you could ever want. Not only is the platforming action top-notch, but the new levels are better than ever! And they are full of extremely colorful detail. Plus, in the Special Stages, you can navigate Sonic around roads to destroy UFOs to gather Time Stones (Alternate version of Chaos Emeralds basically) in a Mode-7-like view; a unique goal for a Special Stage.
Besides the achievements and the 2 soundtracks, Tails was another reason why to get this new version of the game. You see, Tails looks like as if he was ripped right out of Sonic 3, complete with the ability to fly.
Overall, this is one Sonic game you have gotta try! If you like the Genesis Sonics, you will LOVE Sonic CD. It's better than every Sonic game there is, with the exception of Generations. Plus, you can buy this for just a measly $5 bucks.
Sonic CD was released for the notorious Sega CD, an add-on for the Sega Genesis. It was the only game on the add-on to sell around a million copies. But even then, many fans haven't heard of this game. At least it was re-released in Sonic Gems Collection. And now, it's gotten full-time respect with a remake of the game that now includes the Japanese soundtrack AND US soundtrack, Tails, and a whole bunch of achievements! To think just the lone fact that it's portable makes it worth buying.
As for the main game itself, Sonic CD took what made Sonics 1 & 2 so awesome, and multiplied them 10 times over! This game has all the high-speed Sonic action you could ever want. Not only is the platforming action top-notch, but the new levels are better than ever! And they are full of extremely colorful detail. Plus, in the Special Stages, you can navigate Sonic around roads to destroy UFOs to gather Time Stones (Alternate version of Chaos Emeralds basically) in a Mode-7-like view; a unique goal for a Special Stage.
Besides the achievements and the 2 soundtracks, Tails was another reason why to get this new version of the game. You see, Tails looks like as if he was ripped right out of Sonic 3, complete with the ability to fly.
Overall, this is one Sonic game you have gotta try! If you like the Genesis Sonics, you will LOVE Sonic CD. It's better than every Sonic game there is, with the exception of Generations. Plus, you can buy this for just a measly $5 bucks.
Sonic Generations (Rating: 10/10)
It seems like that due to Sonic Colors, Sega's finally taken 3D Sonic games to the right direction. It's further proven with the release of Sonic Generations, a game that takes nearly all of Sonic's history and compacts it into one game, with new levels in those familiar environments! Naturally, we Sonic fans were all hyped. And what's even better is that the final product was no letdown.
Sonic Generations starts you off in the classic Green Hill Zone, re-imagined with entirely new level design, semi-remixed versions of the catchy level music, and brilliant graphical details! Once you start playing, it feels just like the Genesis Sonic games all over again, with the addition of X letting you automatically Spin-Dash (Although the original "Down+A" combination is still there), and...B to crouch ("Down" still present too).
In case you didn't get enough of the game's from-the-start brilliance, there's also the Dreamcast-era Modern Sonic, who, like in Sonic Colors, is complete with Boosting, Homing Attack, etc. He gets his own versions of the background music as well. Since Sega's finally doing it right for 3D Sonic games, playing as Modern Sonic is just fun as it is playing as his old pot-bellied counterpart.
Remember when there were scenes like that giant truck chasing Sonic down a road in Sonic Adventure 2? Sonic racing Metal Sonic? Shadow? How about that time when he ventured through the Sky Sanctuary, and nearly drowned in the pink water from Chemical Plant Zone? You get to relive all of that in this game, and these events fit perfectly with the game's new level layouts (The giant truck can destroy some construction sites, changing those bits of level design for Classic Sonic!).
Of all that Sonic had gone through, though, there are only 9 Zones in Generations, representing games like Sonics 1, 2, 3, Adventure, Adventure 2, Next-Gen (The 2006 game, but thankfully, its Zone, Crisis City is actually a lot of fun here), Unleashed, and, of course, the recent Sonic Colors. You would probably think that the game is as short/long as the Genesis games, and while you could say that, there are lots and lots of challenges and achievements you can do and get, making the replay value grow largely.
Even if you did beat the game by completing its minimal requirements, you can't hide the fact that you have enjoyed the thrill ride throughout, from beginning to end. Happy Birthday, Sonic....
Sonic Generations starts you off in the classic Green Hill Zone, re-imagined with entirely new level design, semi-remixed versions of the catchy level music, and brilliant graphical details! Once you start playing, it feels just like the Genesis Sonic games all over again, with the addition of X letting you automatically Spin-Dash (Although the original "Down+A" combination is still there), and...B to crouch ("Down" still present too).
In case you didn't get enough of the game's from-the-start brilliance, there's also the Dreamcast-era Modern Sonic, who, like in Sonic Colors, is complete with Boosting, Homing Attack, etc. He gets his own versions of the background music as well. Since Sega's finally doing it right for 3D Sonic games, playing as Modern Sonic is just fun as it is playing as his old pot-bellied counterpart.
Remember when there were scenes like that giant truck chasing Sonic down a road in Sonic Adventure 2? Sonic racing Metal Sonic? Shadow? How about that time when he ventured through the Sky Sanctuary, and nearly drowned in the pink water from Chemical Plant Zone? You get to relive all of that in this game, and these events fit perfectly with the game's new level layouts (The giant truck can destroy some construction sites, changing those bits of level design for Classic Sonic!).
Of all that Sonic had gone through, though, there are only 9 Zones in Generations, representing games like Sonics 1, 2, 3, Adventure, Adventure 2, Next-Gen (The 2006 game, but thankfully, its Zone, Crisis City is actually a lot of fun here), Unleashed, and, of course, the recent Sonic Colors. You would probably think that the game is as short/long as the Genesis games, and while you could say that, there are lots and lots of challenges and achievements you can do and get, making the replay value grow largely.
Even if you did beat the game by completing its minimal requirements, you can't hide the fact that you have enjoyed the thrill ride throughout, from beginning to end. Happy Birthday, Sonic....
Sonic R (Rating: 6/10)
Sonic R has appeared on the failed Sega Saturn and the PC.
You get to choose from a selection of characters, each with their own abilities. Sonic can double jump, Tails can fly (For a limited time), Amy drives a car that can turn into a boat, Knuckles can glide, Eggman can shoot missles, etc. However, that's one of the complaints about the game. Tails's tails make a really annoying spinning sound, Amy's car is too slow, and Eggman needs to pay 10 rings per missle he shoots.
(SPOILER ALERT RIGHT HERE)
The unlockable characters are Eggman, Metal Sonic, Metal Knuckles, Tails Doll, EggRobo, and Super Sonic. Metal Sonic and Knuckles can glide on water, EggRobo is a robot equivalent to Eggman, and Tails Doll......just floats. He has no special powers other than floating....
(SPOILER ENDS HERE)
There are only 5 courses. Wait...just 5? Compared to Mario Kart's 20? Wow. Each course has their own gimmicks, of course.
There aren't really any flaws with the racing, but the CPUs can be cheap at times. There are Chaos Emeralds and tokens hidden in the courses. You have to be in first in order to keep the emeralds, but the tokens have a different story. When it comes to looking for the 5 tokens in each course, it's like playing a 3D scavenger hunt without any enemies. It doesn't matter what place you have to be in when you have all 5. Getting all 5 in a course lets you unlock a character...after beating him to another race.
What is confusing is that once you start up your game after beating it, you'd think everything would still be there, right? Well, it doesn't turn out to be that way. You have to save/load your games every time.
There's also a multiplayer VS mode, along with Time Trials and a new Tag Mode, which is self-explanatory: You play tag with the CPUs or your friends.
The music is kinda weird. In the courses and title screen, women sing the songs.
The character models look kinda weird. Why are Sonic's arms so thin?
Overall, it's not a bad racing game, but it needs improvement.
You get to choose from a selection of characters, each with their own abilities. Sonic can double jump, Tails can fly (For a limited time), Amy drives a car that can turn into a boat, Knuckles can glide, Eggman can shoot missles, etc. However, that's one of the complaints about the game. Tails's tails make a really annoying spinning sound, Amy's car is too slow, and Eggman needs to pay 10 rings per missle he shoots.
(SPOILER ALERT RIGHT HERE)
The unlockable characters are Eggman, Metal Sonic, Metal Knuckles, Tails Doll, EggRobo, and Super Sonic. Metal Sonic and Knuckles can glide on water, EggRobo is a robot equivalent to Eggman, and Tails Doll......just floats. He has no special powers other than floating....
(SPOILER ENDS HERE)
There are only 5 courses. Wait...just 5? Compared to Mario Kart's 20? Wow. Each course has their own gimmicks, of course.
There aren't really any flaws with the racing, but the CPUs can be cheap at times. There are Chaos Emeralds and tokens hidden in the courses. You have to be in first in order to keep the emeralds, but the tokens have a different story. When it comes to looking for the 5 tokens in each course, it's like playing a 3D scavenger hunt without any enemies. It doesn't matter what place you have to be in when you have all 5. Getting all 5 in a course lets you unlock a character...after beating him to another race.
What is confusing is that once you start up your game after beating it, you'd think everything would still be there, right? Well, it doesn't turn out to be that way. You have to save/load your games every time.
There's also a multiplayer VS mode, along with Time Trials and a new Tag Mode, which is self-explanatory: You play tag with the CPUs or your friends.
The music is kinda weird. In the courses and title screen, women sing the songs.
The character models look kinda weird. Why are Sonic's arms so thin?
Overall, it's not a bad racing game, but it needs improvement.
Sonic the Hedgehog 4: Episode 2 (Rating: 9/10)
I love Episode 1 and all, but as much as I enjoy playing it, it's easy to see why others bashed it. It was a good Sonic game, but we were expecting a Sonic 4. And since the game was composed nearly entirely of rehashed materials of Sonics 1 & 2 (It may as well be called Sonic Pocket Adventure 2), it did not deliver the experience a sequel should.
What's important about Episode 2 is that it IS that Sonic 4 we've been waiting for! It's complete with all-new zones, Tails, catchy music (Catchier than Episode 1, too), and even more elements that made the Genesis Sonics so great (It has momentum, people!).
As with the gameplay itself, it's pure 2D Sonic platforming action remastered, and boy has it held up pretty well! Everything has that exciting feel from the original Genesis games. The graphics are beyond-awesome (Check out them backgrounds!), the music is catchy as heck, and the game as a whole is just flowing with excellence! 4 zones (Not counting Death Egg Mk. II Zone) may sound like this would be a short game, but the levels themselves last for 2 to 4 minutes (Sonic 3 and Knuckles did this as well)! I timed myself once, and the game lasted 1 hour and 35 minutes, which is just as long, if not slightly longer, than a Genesis Sonic title. And that's without collecting the Chaos Emeralds, via Special Stages, and Red Rings scattered around in levels. Both of those elements make for some nice replayability.
And of course, we have Tails. How does Sonic's sidekick help enhance the gameplay? Well, if you have played Sonic 3, you would know that he could fly, and even helped lift Sonic out of danger. This game has that feature, but now you can also have him hold onto Sonic as you control him swimming underwater! This is a MUST for me, because I really don't enjoy playing water levels so much. It's not as cheap as you may think it is, because you still have to worry about the surrounding enemies and Sonic's amount of air. And of course, we have the cool-lookin' Rolling Combo attack (Think Sonic's Spin Dash x 2).
The story is being followed amazingly here. In Episode 1, we can't focus on that so much since we're seeing Sonic go through suspiciously familiar environments as he did before. Here, BOOSH! Metal Sonic comes into the action, after being revived by Eggm-er... Robotnik, except he's more badass than ever! Metal Sonic doesn't mess around. In Sonic CD, he's just introduced and you have to instantly race him (He kidnapped Amy, too, but...you know what I'm trying to say. He didn't play a BIG role). And let's not forget Robotnik, who has went on to create HUGE machines used for boss fights! Speaking of which, unlike Episode 1, this game manages to actually be challenging! I usually beat Episode 1 in a walk. Meanwhile, there's actually some difficulty here! You may get a couple Game Overs during a first try at the game.
Although this is one heck of a Sonic game (especially as a Sonic 4), there's still a few minor things I'll have to mention. For example, I think the boss fights could last a little shorter (1 or 1 1/2 minutes) rather than 3 minutes, and I still think the price tag is a bit steep for a classic Sonic game (Hey. It deserves being in that category in my book).
But overall, this is it. This is Sonic 4! And it definitely proves itself worthy of the name. If you are on the fence for a Sonic game, you should go get this game, even if you don't own the classic Sonic games already. If you are wondering to buy either Episode 1 or 2, WHY THINK ABOUT IT? Skip Episode 1 and go straight to here (Although owning both results in allowing you to download "Episode Metal", letting you play as Metal Sonic through enhanced levels)!
What's important about Episode 2 is that it IS that Sonic 4 we've been waiting for! It's complete with all-new zones, Tails, catchy music (Catchier than Episode 1, too), and even more elements that made the Genesis Sonics so great (It has momentum, people!).
As with the gameplay itself, it's pure 2D Sonic platforming action remastered, and boy has it held up pretty well! Everything has that exciting feel from the original Genesis games. The graphics are beyond-awesome (Check out them backgrounds!), the music is catchy as heck, and the game as a whole is just flowing with excellence! 4 zones (Not counting Death Egg Mk. II Zone) may sound like this would be a short game, but the levels themselves last for 2 to 4 minutes (Sonic 3 and Knuckles did this as well)! I timed myself once, and the game lasted 1 hour and 35 minutes, which is just as long, if not slightly longer, than a Genesis Sonic title. And that's without collecting the Chaos Emeralds, via Special Stages, and Red Rings scattered around in levels. Both of those elements make for some nice replayability.
And of course, we have Tails. How does Sonic's sidekick help enhance the gameplay? Well, if you have played Sonic 3, you would know that he could fly, and even helped lift Sonic out of danger. This game has that feature, but now you can also have him hold onto Sonic as you control him swimming underwater! This is a MUST for me, because I really don't enjoy playing water levels so much. It's not as cheap as you may think it is, because you still have to worry about the surrounding enemies and Sonic's amount of air. And of course, we have the cool-lookin' Rolling Combo attack (Think Sonic's Spin Dash x 2).
The story is being followed amazingly here. In Episode 1, we can't focus on that so much since we're seeing Sonic go through suspiciously familiar environments as he did before. Here, BOOSH! Metal Sonic comes into the action, after being revived by Eggm-er... Robotnik, except he's more badass than ever! Metal Sonic doesn't mess around. In Sonic CD, he's just introduced and you have to instantly race him (He kidnapped Amy, too, but...you know what I'm trying to say. He didn't play a BIG role). And let's not forget Robotnik, who has went on to create HUGE machines used for boss fights! Speaking of which, unlike Episode 1, this game manages to actually be challenging! I usually beat Episode 1 in a walk. Meanwhile, there's actually some difficulty here! You may get a couple Game Overs during a first try at the game.
Although this is one heck of a Sonic game (especially as a Sonic 4), there's still a few minor things I'll have to mention. For example, I think the boss fights could last a little shorter (1 or 1 1/2 minutes) rather than 3 minutes, and I still think the price tag is a bit steep for a classic Sonic game (Hey. It deserves being in that category in my book).
But overall, this is it. This is Sonic 4! And it definitely proves itself worthy of the name. If you are on the fence for a Sonic game, you should go get this game, even if you don't own the classic Sonic games already. If you are wondering to buy either Episode 1 or 2, WHY THINK ABOUT IT? Skip Episode 1 and go straight to here (Although owning both results in allowing you to download "Episode Metal", letting you play as Metal Sonic through enhanced levels)!
Street Fighter Series (Rating: 7/10)
The DOS has had a pretty long lifetime. Even after succeeded by computers like the Windows 95, the ol' PC still lives on, as it contains memorable classics from years up to as far as the early 2000s, but the question is: Are the games in this collection some of those classics? Well, let's discuss about those games right now.
Before I actually start though, I can say this: In order to run your DOS games, disks or files themselves, on newer computers, you must use the DosBox emulator. In order to run a Windows 95 disk like this, though, that may be a different story.
===============STREET FIGHTER GAMES================
One thing I can say for sure is that Street Fighters 1 & 2 are pretty faithful to the original arcade versions (especially SF2), considering the limits of the DOS. Heck, they even manage to have the same colorfully cool graphics, but the music and sound effects aren't on-par. I recall a single song (If not similar sounding music) playing throughout the game with minimal sfx. Fortunately, they still play like how you expect them to: Identical to the arcade games' gameplay. Though the controls may be confusing at first (Heck, I even forgot what buttons you use just now), and the loading times are somewhat of a bummer (I mean, how long must you wait for a fight to begin in the game?), but overall, if you like arcade fighting games, including the likes of this series and Mortal Kombat, they might be worth a look.
===============MEGA MAN============================
Here, Mega Mans 1 & 3 will be separate sections, since there's much more to talk about.
You know that cool NES game of the same name, in which you take on various robot masters and steal their powers? Well, this game has the concept, but that's all that relates to the original. YUP! This is a totally different Mega Man game, with 3 original robot masters (Sonic Man, Dyna Man, and Volt Man) and pretty much anything you never expected to be in a Mega Man game.
The controls are actually simple, but awkward. You press J to jump and spacebar to shoot. Personally, I would use Joy-to-Key so I can use a USB controller. Strangely, unlike the Street Fighter games, Mega Man failed to capture the graphical quality of the NES games. The sound effects are classic. They sound like classic Atari sound effects. Speaking of which, there's no music, but this is excusable, since DOS platformers for its time had that same issue.
The gameplay, though still identical to the NES games, went on to be unique in interesting ways. It's stunning to see Mega Man fight frogs, bats, spiders, seals, birds, bees, etc. The level design is also pretty cool, but also frustrating in certain ways. Near the end of Dyna Man's stage, there's a row of pathways of spiders. Since you can't shoot downwards, you are forced to walk through, taking damage. Another crappy piece of design was how in the second area of Volt Man's stage, there are machines that suck you towards the harmful electricity. You NEED to jump through when the electricity is off.
Despite the frustrations, this game is still easier than the average Mega Man game. Even the Dr. Wily stage won't be a major problem. Instead of a teleport system, the robot masters are re-fought right as you enter through a gate. Since there are only 3 robot masters as opposed to 6 in the NES game, you can find out what their weaknesses are easily, although using the normal power can still be pretty effective, since they don't flash and you can shoot them without hesitating. The final boss isn't that great. Dr. Wily's machine just moves back and forth, chasing you. It is as sensitive to your bullets as the robot masters.
The ending isn't special, either. It's just a single screen combined with credits. Who would've known that only ONE GUY made the whole game? He's credited for everything but the Mega Man concept (Obviously Capcom's doing). Forgot who it was.....
Overall, Mega Man DOS isn't as amazing as the NES and Game Boy Mega Man games, but it sure is a good game for Mega Man fans.
===============MEGA MAN 3==================
Mega Man 3 is more or less like the first game (Same controls, gameplay, graphics, etc), except much more annoying. The level design is actually more of some kind of maze. Each level has multiple paths, and chances are you'd be lost in the middle of the level.
The enemies are actually tougher than the first game's, too. The ones that were in the previous installment happen to take more hits. The new enemies also take more hits, as well as being weirder (Live plants? Seriously?). If there is an obstacle at a small platform, though, you know you must make caarrreeful jumps.
The game also features 6 robot masters, but no password feature. This wasn't a problem in the first game, since that was short, but fun. HERE, since the levels are not that easy to navigate, and you could possibly die tons of times, having to continue or choose another stage, it would have been a life saver to be able to save!
Lastly, the most minor complaint: The robot master icons. Okay, so the icons depict the robot masters as color/suit rip-offs of other robot masters from the NES games (Blade Man -- purple Metal Man) (Bit Man -- yellow Hard Man) (Oil Man -- red Flash Man) (Wave Man -- Air Man! They didn't even change the look!). But guess what? They don't look like these rips in-game (Except Wave Man)! Since when was a robot master icon so misleading? Since this game, that's what.
Overall, this game is ONLY for die-hard Mega Man fans. Others can look elsewhere.
Before I actually start though, I can say this: In order to run your DOS games, disks or files themselves, on newer computers, you must use the DosBox emulator. In order to run a Windows 95 disk like this, though, that may be a different story.
===============STREET FIGHTER GAMES================
One thing I can say for sure is that Street Fighters 1 & 2 are pretty faithful to the original arcade versions (especially SF2), considering the limits of the DOS. Heck, they even manage to have the same colorfully cool graphics, but the music and sound effects aren't on-par. I recall a single song (If not similar sounding music) playing throughout the game with minimal sfx. Fortunately, they still play like how you expect them to: Identical to the arcade games' gameplay. Though the controls may be confusing at first (Heck, I even forgot what buttons you use just now), and the loading times are somewhat of a bummer (I mean, how long must you wait for a fight to begin in the game?), but overall, if you like arcade fighting games, including the likes of this series and Mortal Kombat, they might be worth a look.
===============MEGA MAN============================
Here, Mega Mans 1 & 3 will be separate sections, since there's much more to talk about.
You know that cool NES game of the same name, in which you take on various robot masters and steal their powers? Well, this game has the concept, but that's all that relates to the original. YUP! This is a totally different Mega Man game, with 3 original robot masters (Sonic Man, Dyna Man, and Volt Man) and pretty much anything you never expected to be in a Mega Man game.
The controls are actually simple, but awkward. You press J to jump and spacebar to shoot. Personally, I would use Joy-to-Key so I can use a USB controller. Strangely, unlike the Street Fighter games, Mega Man failed to capture the graphical quality of the NES games. The sound effects are classic. They sound like classic Atari sound effects. Speaking of which, there's no music, but this is excusable, since DOS platformers for its time had that same issue.
The gameplay, though still identical to the NES games, went on to be unique in interesting ways. It's stunning to see Mega Man fight frogs, bats, spiders, seals, birds, bees, etc. The level design is also pretty cool, but also frustrating in certain ways. Near the end of Dyna Man's stage, there's a row of pathways of spiders. Since you can't shoot downwards, you are forced to walk through, taking damage. Another crappy piece of design was how in the second area of Volt Man's stage, there are machines that suck you towards the harmful electricity. You NEED to jump through when the electricity is off.
Despite the frustrations, this game is still easier than the average Mega Man game. Even the Dr. Wily stage won't be a major problem. Instead of a teleport system, the robot masters are re-fought right as you enter through a gate. Since there are only 3 robot masters as opposed to 6 in the NES game, you can find out what their weaknesses are easily, although using the normal power can still be pretty effective, since they don't flash and you can shoot them without hesitating. The final boss isn't that great. Dr. Wily's machine just moves back and forth, chasing you. It is as sensitive to your bullets as the robot masters.
The ending isn't special, either. It's just a single screen combined with credits. Who would've known that only ONE GUY made the whole game? He's credited for everything but the Mega Man concept (Obviously Capcom's doing). Forgot who it was.....
Overall, Mega Man DOS isn't as amazing as the NES and Game Boy Mega Man games, but it sure is a good game for Mega Man fans.
===============MEGA MAN 3==================
Mega Man 3 is more or less like the first game (Same controls, gameplay, graphics, etc), except much more annoying. The level design is actually more of some kind of maze. Each level has multiple paths, and chances are you'd be lost in the middle of the level.
The enemies are actually tougher than the first game's, too. The ones that were in the previous installment happen to take more hits. The new enemies also take more hits, as well as being weirder (Live plants? Seriously?). If there is an obstacle at a small platform, though, you know you must make caarrreeful jumps.
The game also features 6 robot masters, but no password feature. This wasn't a problem in the first game, since that was short, but fun. HERE, since the levels are not that easy to navigate, and you could possibly die tons of times, having to continue or choose another stage, it would have been a life saver to be able to save!
Lastly, the most minor complaint: The robot master icons. Okay, so the icons depict the robot masters as color/suit rip-offs of other robot masters from the NES games (Blade Man -- purple Metal Man) (Bit Man -- yellow Hard Man) (Oil Man -- red Flash Man) (Wave Man -- Air Man! They didn't even change the look!). But guess what? They don't look like these rips in-game (Except Wave Man)! Since when was a robot master icon so misleading? Since this game, that's what.
Overall, this game is ONLY for die-hard Mega Man fans. Others can look elsewhere.
Strong Bad's Cool Game for Attractive People (Rating: 9/10)
If you have no idea who the characters are, go to the Homestar Runner website QUICKLY! Done it? Well, good. Now you are ready to play an awesome series of episodes that are all segments of a freakishly awesome game. Note: This is a point 'n click game, so if you hate the genre, don't play this.
The game is separated into five different episodes: Homestar Ruiner, Strong Badia: The Free, Baddest of the Bands, Dangeresque 3: The Criminal Projective, and finally, 8-Bit is Enough.
Each episode has a different storyline. In Homestar Ruiner, "Homestar" fails to win the Race to the End of the Race, so Strong Bad actually has to set things right. In Strong Badia: The Free, Strong Bad was house arrested by the King of Town, so he must strike back against the king. Baddest of the Bands pits the masked guy in which he hosts a Battle of the Bands contest so he can get money to fix his FunMachine game console. Dangeresque 3 is actually a movie Strong Bad has created in a trilogy of terrible....er...awesome movies. 8-Bit is Enough brings you back NES and Atari memories by having Strong Bad fight through false classics that grew to life.
The main gameplay lets you walk or run around, picking up objects, talking to other characters, and maybe performing side-activities. When you interact with a character, there's a good chance that you might hear or expect something funny to occur. Most of the time, that will happen. There's also a lot of puzzle solving. You might need to go to here to use this and perhaps you'll get that, but then you'll need to use that at someplace else, and so on. But don't get me wrong. It's actually fun, and funny to watch what happens.
The FunMachine is where you get to play the minigames contained in this game. In Episode 1, you can play Snake Boxer 5. It's a simple boxing game, but very addicting. Episode 2's Algebros is a math edutainment game, even though you wouldn't really need to know anything about these math problems to play it. Episode 3's Limozeen game is a space game. Episode 4's Space Circus Catastrophe is actually a bit confusing for what it's supposed to be. Jelarshie's Pro FruitBoarder is a boring game in which Jelarshie skates in the air catching cherries.
Overall, this is a huge packcage you shouldn't refuse.
The game is separated into five different episodes: Homestar Ruiner, Strong Badia: The Free, Baddest of the Bands, Dangeresque 3: The Criminal Projective, and finally, 8-Bit is Enough.
Each episode has a different storyline. In Homestar Ruiner, "Homestar" fails to win the Race to the End of the Race, so Strong Bad actually has to set things right. In Strong Badia: The Free, Strong Bad was house arrested by the King of Town, so he must strike back against the king. Baddest of the Bands pits the masked guy in which he hosts a Battle of the Bands contest so he can get money to fix his FunMachine game console. Dangeresque 3 is actually a movie Strong Bad has created in a trilogy of terrible....er...awesome movies. 8-Bit is Enough brings you back NES and Atari memories by having Strong Bad fight through false classics that grew to life.
The main gameplay lets you walk or run around, picking up objects, talking to other characters, and maybe performing side-activities. When you interact with a character, there's a good chance that you might hear or expect something funny to occur. Most of the time, that will happen. There's also a lot of puzzle solving. You might need to go to here to use this and perhaps you'll get that, but then you'll need to use that at someplace else, and so on. But don't get me wrong. It's actually fun, and funny to watch what happens.
The FunMachine is where you get to play the minigames contained in this game. In Episode 1, you can play Snake Boxer 5. It's a simple boxing game, but very addicting. Episode 2's Algebros is a math edutainment game, even though you wouldn't really need to know anything about these math problems to play it. Episode 3's Limozeen game is a space game. Episode 4's Space Circus Catastrophe is actually a bit confusing for what it's supposed to be. Jelarshie's Pro FruitBoarder is a boring game in which Jelarshie skates in the air catching cherries.
Overall, this is a huge packcage you shouldn't refuse.
Team Fortress 2 (Rating: 9/10)
First-person shooters, for some reason, seem to look the same. When I look at screenshots of games like Halo, Goldeneye, and Call of Duty, all of which are fine games, they just seem to hook onto the same multiplayer experiences. Well, at least, local multiplayer experiences. Team Fortress 2, on the other hand, goes pretty far when it comes to the experience. The servers contain some of the most unique maps I've ever seen, mainly because some have entirely different map graphics.
Before you know it, you'll be exploring a giant house, a custom map (Mario Kart themed maps are present) with obviously lots of killing involved, and capture intelligence briefcases (as flags) while being chased by Spies, Engineers, Medics, Heavy Weapons Guys, and Scouts. This game has a chock load of memorable moments and neat gameplay quirks to make it fresher than other FPS games.
Nowadays, the game is free, so that just makes things even more accessible for you. All you have to do is register an account on Steam and then you're able to get the game. Since you can do that, there's no missing out on this great game.
Before you know it, you'll be exploring a giant house, a custom map (Mario Kart themed maps are present) with obviously lots of killing involved, and capture intelligence briefcases (as flags) while being chased by Spies, Engineers, Medics, Heavy Weapons Guys, and Scouts. This game has a chock load of memorable moments and neat gameplay quirks to make it fresher than other FPS games.
Nowadays, the game is free, so that just makes things even more accessible for you. All you have to do is register an account on Steam and then you're able to get the game. Since you can do that, there's no missing out on this great game.